Previous research
- Details
Human's affect, behavior and thinking
- Measurement of affect
- Affect and flavor
- Affect and tactile sense
- Personality
- Approach of system supporting inspiration
- Difference of personal thinking pattern
- Creativity
- AMANOJYAKU behavior
- Bias in decision making
- Destination image in film tourism
- Human behavior and perception time
→「Human × Affective, Behavior or Thinking」
Human and Design
- Perceived Quality
- User Experience
- Tool for supporting "Design"
Human and Product or Service
- Human Attitude toward Robots
- Perceived features of Robots
- Proposals on systems
- Omotenashi
- Wow experience
- Affective experience
- Technology acceptance/Technology learning by elderly people
- Emotional Labor
- Individual difference and perceived product value
- Relation between Impression and Emotion
- Analysis of products or services which utilize negative emotion
- Relationships between involvement and emotion
Human and Business Management
- Affective Management
→「Human and Business Management」
Human and Community or Environment
- Influence of Emotional Intelligence on team performance
- Approach of system supporting child's growth
- Research of "cozy" factor (cosy = IGOKOCHI)
- Workplace environment
- Decision Making Process of “Air of the Place”
- Altruistic behavior
→「Human and Community or Environment」
See our research more(Jounal, conference)!! → Research Performance